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Saturday, 2 September 2017

How To Save A Second Life Music Stream To A Media Player.

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This tutorial came about after following the example of  SL resident Captain A-Jay who listens to Second Life music streams via an external media player, namely the excellent and free VLC. After trying this it became clear that music quality was much improved compared to listening through the SL viewer.

However there was one small problem. If you look at the url of a Second Life stream it is clear its not easy to match it to a DJ, so picking the correct stream in VLC to listen to can be a challenge. Hence the purpose of this tutorial is to show a way to save a stream in VLC so that it has an identifying name.

After this we'll show another way of saving and listening to a Second Life stream by using MusicBee, which is another excellent and free music software package.

If you prefer, you can watch a video of this tutorial on our YouTube channel. Take a look and give us a subscribe.

Copying A Stream Url From Second Life

Before you can listen to a Second Life music stream in a media player you need the stream url. To get it follow these steps.

1/ Assuming you're already at the location where the stream is playing click on the 'i' icon at the beginning of the location address at the top of the viewer. This will open the Place Profile window, shown above.

2/ Click on the About Land button and the above window will open. Select the Sound tab. Drag your cursor over the music url, right click and select Copy from the drop down list. Keep it somewhere safe as we'll need it later.

Some locations in Second Life won't allow visitors to copy the music url, in which case you can ask the DJ if he can share the stream url with you. Most DJs will be happy to do this, although it may be a good idea to tell them why you want it.

Adding The Music Url To VLC

1/ In VLC select Media > Open Network Stream as in the image above.

2/ In the window that opens paste the music url from Second Life. Then hit the Play button.

3/ Now select Media> Save Playlist to File.

4/ Navigate to where you want to save the playlist file then give it an identifying name. The playlist is of course the music url from Second Life so I've named it after the DJ. Now click Save.

5/ To start playing the stream in VLC select Media > Open file, and if necassary navigate to the folder with the file you just saved. Double click on the file to open and listen to it in VLC.
Alternatively, go directly to the folder and double click on the file. This will open the it in VLC, and so long as the DJ is streaming, you'll be able to listen to them.


Another easy way to save and play Second Life streams is to use MusicBee. Like VLC, MusicBee is an excellent media player, but it is much more than that. You can use it to sort your music files into playlists, organise them by genre, and basically use it as a database to manage and play all of your music.

Unlike VLC which can also play movie files, MusicBee is focused entirely on music including internet radio stations, and it is this feature that can be used to add and name music streams from Second Life. Follow these steps to do just that.

1/ MusicBee is quite complex with many different looks and ways to configure it, so when you first start it up, it may look different than above. Don't worry about that though, just click on the Radio tab near the top of the window.

2/ Now click on Radio towards the top left and from the drop down menu select New Station.

3/ The small window shown above will open where you can add the stream details, the most important of course being the url and an identifying name. As you can see I have also added an image for the stream and I've called the genre Second Life so I know its the stream of an SL DJ.

Click Save, and the stream has been added to MusicBee.

4/ The above image shows the music stream and name. If more url streams were added they would form a list. To select a stream simply double click on it. Once you're connected, details of the current song and (quite often) a related image will be shown to the right.

Thats all there is to adding streams from Second Life to either VLC or MusicBee. Have fun trying out both and see which you prefer. 
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Tuesday, 22 August 2017

Adding Multiple Landmarks To A Second Life Image With Gimp

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Happy Hippo Building School SL-Inspiration YouTube Channel Ivory Tower Library Of prims Linden Dept of Public Works Portal Park

This is an update to an older SL-Inspiration tutorial called Adding Multiple Slurls To A Second Life Map, and is intended to accompany the video tutorial on the SL-Inspiration YouTube Channel. The information here is added to support the video, and to show a working demonstration of how the landmarks added to the image work.

To try out a landmark, click on a section of the image above. Each section is clearly labelled with the name of the Second Life destination. If you are already logged into Second Life clicking on a landmark will open the Places Profile window for the destination. If you are not logged in, clicking on a landmark will open your viewer.

Try out the above landmarks then consider how something similar might work for visitors to your blog or website. How to set this up is shown in the video tutorial which you can see here.

If you find the tutorial on YouTube useful, help us by liking it and subscribing to our brand new channel. Your support means a lot and will help us to keep producing video tutorials, as well as more posts here on the blog.

About The Landmarks

The information below describes the landmarks added to the image above and is taken from the Second Life destination guide.

Happy Hippo Building School

The Happy Hippo Building School is a long-term, well-respected and large school. The instructors provide a building course to take you from absolute beginner onward.

Ivory Tower Library of Primitives

This self-guided, self-paced, comprehensive building tutorial also includes a weapons testing area and safe sandboxes where you can try out your newly-acquired skills.

Linden Department of Public Works

Meauxle Bureaux is the home of the Linden Department of Public Works, a program focused on improvements related to the experience of living in and visiting the Linden Mainland. This intricate build was lovingly crafted by resident experts for all to enjoy, so come see the ultimate in shared creative spaces!

Portal Park

The Portal Park is your launching pad to several great experiences in Second Life. Start here for easy access portals that will teleport you to Winter Wonderland, The Cornfield, The Wilderness, Linden Realms and more!
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Wednesday, 31 May 2017

HTML5 Advertising Banners in Second Life

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If you have a club or plan to hold an event in Second Life, creating an in-world advertisement  can be a major boost to getting people's attention. One eye catching possibility is to use animated images, and one of the smartest ways to do this is to use HTML5 advertising banners.

HTML5 advertising banners work in Second Life as media on a prim which means they won't lag the land they are rezzed on. The images load smoothly and appear in good quality, and an added bonus is the ads can also be displayed on yours and friends' blogs, increasing your reach exponentially. If the ad is added on a website a link can be included, (hover your cursor over the ad to the right and you'll see the link address to the bottom of your browser).

The image below shows two HTML5 adverts rezzed in the SL-Inspiration location in world, and although they can't show the animation, the advert in the sidebar here gives some idea of the quality.


Another popular way of drawing attention to an event in Second Life is to send invitations to friends and group members, and using animated HTML5 images is a unique way of doing this. One thing to remember however is that the item will need to consist of two prims; one for the animation and another to contain any information such as notecards and landmarks etc you might want to share with the recipients. (You will also need to include a 'give all' script for this).

The reason a minimum of two prims is needed is because the prim displaying the media won't also offer items from its contents, so another prim is needed for this.


So....are there any downsides to using HTML5 animations to advertise in Second Life? The one small disadvantage is that the prim face may momentarily appear blank as the media loads. Although this can't entirely be avoided, adding a conventional image to the prim face helps a lot. Apart from this the system works extremely well.

To see how HTML5 ads work on a prim you can go along to the SL-Inspiration office in Second Life to collect a copy of an advert, and see how it looks. If you hit the 'click here' area you'll be offered a folder with a copy of the banner ad so you can see how yours will look to someone recieving it as an invitation.

If you would like to use your own HTML5 banner ads in Second Life but are wondering how to do this, get in touch here and we can discuss what you have in mind, and what SL-Inspiration can create for you. 
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Sunday, 21 May 2017

How To Add Meta Tags To Blogger

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Adding meta tags is an essential part of optimizing a blog for search engines, and therefore improving website traffic. The meta tags or (meta data) won't be visible to your readers as they're added to the Blogger template, but having them in place is important for the success of your blog.

There are three types of meta data; description, keywords and author. Whilst the description is most important adding all three types is pretty much the same process and can be done at the same time.

Since adding meta tags will involve editing the blog template, before starting download a backup just to be safe.

1/  First go the the dashboard of your blog and click the theme option (see above image).

2/ Hit the Edit HTML button to view the blog template.

3/ Now copy the meta data tags below:

4/ Near the top of the blog template in the header section there should already be a line of text similar to the first line above. delete that code and paste the above in its place.

5/ In the first line of the meta data (underlined in red above), replace 'Your description here' naturally enough with a description of the blog. Try to add something that summarises the blog well because it will appear as a fragment in search results and in Facebook and Google+ etc.

6/ In the keywords section, (underlined in green), replace 'Your keywords here' with the words that cover the subjects of the blog. It is important to remember not to add the keywords in the description section because search engines might block the blog as it could be considered spamming.

7/  In the section underlined in blue replace 'Admin' with your name. Adding your name to the meta data  is entirely a matter of choice, but it does help if you'd like it to appear in search results.

8/ Now hit the Save button on the template page and the meta data will be added to your blog, and with luck search engine results should be greatly improved.
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Monday, 15 May 2017

How To Add A Default Export Or Save Folder in Gimp

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Gimp is a remarkable open source graphics tool but there is one feature that some users find frustrating and clumsy. Whenever you want to take an image out of Gimp it will open a default folder for the image to be exported or saved to. It can be tedious continually navigating away from this folder to the location you would prefer to export to, but there is a way around this. Follow this short tutorial and you will be able to add folders to the export window for quick  and easy access.

1/  When you have finished manipulating the image in Gimp select File > Export As (Shift+Ctrl+E) and the export window will open.

2/  Navigate to the folder you prefer to export images to and select it from the list in the middle of the export window (an example is highlighted in blue, above).

3/ Now click the '+' icon to the lower left of the export window to bookmark the folder highlighted in red).

Once you've hit the '+' icon the folder will be added to the left of the export window (highlighted in green, above). Although Gimp won't automatically open this folder the next time you want to export or save a file, it will now be easily available. All you'll need to do is click the folder to export to it.

This is a simple tip to make exporting images and saving Gimp files much easier and will hopefully save you time navigating to your preferred folders. If you export or save files to more than one folder, you can repeat this process for each folder you use, and they will all be listed to the left of the export window.
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Thursday, 13 April 2017

How To Make an Object Follow a Path In Synfig

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Synfig Studio is open source software that is a great tool for beginners looking to make their first 2D animation, as well as more experienced animators. This tutorial will show how to make an object follow a path in Synfig and then how to animate it. Although similar tutorials are already available this one takes the time to explain each step clearly. Also, most other tutorials show the object following a looped path, whereas here we use one that is left open. The two processes are however very similar.

To follow this tutorial you will need a basic knowledge of Synfig, and the animation process. Click all images to view full size.

Draw The Path

1/  From the toolbox to the upper left of the Synfig screen select the Spline tool. For those familiar with many graphics programs the spline tool is very similar to the paths tool, and serves a similar purpose.

2/ With the spline tool roughly draw out the path. To change the direction of the path, click the left mouse button and an anchor point will be added. When you are finished, click on the Transform Tool from the top right of the Toolbox to stop the line following your cursor from the last anchor point.

3/  With the Transform tool left click on one of the anchor points and two handles will appear. Grab one one of the handles and drag it to change that section of the path into a curve. Transform all the anchor points to a smooth curve in the same way.

From the image above you will see the anchor points are orange, and the handles are yellow. If you need to you can reposition an anchor by grabbing it and dragging it to the new position.

Import An Object

4/ Its now time to import the object that will follow the path. Instead of importing an object you can create one in Synfig. Similar tutorials use an arrow to follow the path. If you want to do this draw the outline of an arrow with the spline tool, them fill it with colour. As I wanted an imported object to follow a path for a recent project, I decided I might as well import one here for this tutorial.

In the top left corner of the Synfig screen hit File > Import then navigate to the object on your hard drive. Select the object then click the Import button in the pop up window. The object will now be added to the canvas area, along with its handles. Do not move the object from its present position for now.

Add A Rotation Layer

5/ We now need to add a rotation layer for the object. The lower right of the Synfig screen shows the layers that make up the present animation. Right click on the imported object layer,then select New Layer > Transform > Rotate.  A Rotation layer will be added and handles for the layer will be visible in the canvas area.

Group the Object and Rotation Layer

6/ We want the rotation layer to only influence the imported object, so we'll group them. Select the object layer then hold down Ctrl on your keyboard and select the rotation layer. Click the right mouse button, and from the menu select Group Layer.

The Rotation and Object layers are now contained in a group folder, and if you click the arrow to the left of the group the contents will be shown.

Link Object And Rotation Layers To The Path

7/ Before you begin this part, move the object very slightly so it won't obscure the handles of the rotation layer later.

With the contents of the group folder visible, select the object layer, then then click on the objects' green anchor in the canvas area.

Hold down the Ctrl key and select the rotation layer. Now in the canvas area select the rotations' blue handle. The rotation layers' handles are simpler than the objects handles as it consists only of a green and blue anchor.

With the Ctrl key still held down select the Path layer. Release the Ctrl key and right click on the dotted line of the path, away from the handles. From the drop down menu that will appear select Link to Spline.

All the items are now linked, and the object should move to a position on the line. To further position the object drag the Rotation layers' handles to a position on the path, then drag the object to the same position. Use each items' green handle for this. To rotate the object use the objects' blue handle, rather than the rotation layers' blue handle. (This can be slightly confusing for those new to this process).

Animating The Object Along The Path

8/ Postition the rotation layer handles at the start point of the path, then postion the object to the same place.

Switch to animation mode by clicking the green figure icon below the lower right of the canvas area, so it turns red. The canvas area should now also be framed with a red box.

In the time line area drag the orange marker to the place you want to create the next keyframe. Move the rotation layer handles, and the object to the next part of the path, and the keyframes should be added to the time line. I find it best to add keyframes at the peaks of all the curves on the path, as well as the lower parts of the curves. Continue to this process until you reach the end of the path.

Don't forget you can control the rotation of the object with the blue handle. The rotation will be included as part of a keyframe. If you don't adjust the objects' rotation it will probably flip around a lot in the final animation (see example below).

To check your animation, drag the time line marker to the beginning of the timeline and hit play. You can also use the preview function. You may find the object flies away from the path during parts of the play back. Remove the keyframes where this happens and create new ones until you get a smooth flow along the path.

The timing of the object along the path can be adjusted by repositioning the keyframes on the timeline. Just drag them to the new position. If you reposition keyframes, make sure the objects' keyframes and rotation layers' keyframes occupy the same times along the timeline. For example, if the rotation layer has a keyframe at 1 second, the object should also have a keyframe at 1 second.

Once you are done creating the animation, hit File > Render to export it from Synfig and save it as a video file. This may take a while.

Your finished animation should look something like (hopefully better than) the example below.

If you would like to see what an object following a path looks like in practise, here's a snippet from a project I've been working on.

I hope this tutorial has been useful to you, and if so please 'like 'us and share, and we look forward to you coming back for more.
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Sunday, 12 March 2017

Video Adverts For Your Second Life Content

By With No comments:

We at SL-Inspiration like to pride ourselves on our imaginative and innovative approach to design, marketing and blogging, and in that spirit we are offering a unique opportunity to Second Life residents who want to promote their in-world interests and businesses. A new SL-Inspiration service has just been launched in which we will create a video advert for you which can be placed in the sidebar of your blog.

Video adverts can be a great way to engage visitors to your website or blog, and can instantly inform them about you, your service or business, or a new line of items in your store. In fact a video ad placed in your sidebar can serve any purpose you can think of.

When we create a video advert for you we  offer a number of options, such as auto play, looping and an explainer box under the video, emphasising the video content.

Once the video is completed we will send you the code to add to your blog. You will also be able to share it with any other blog owners that offer advertising space.

We will also provide the video in a larger format so you can add it to Facebook, Google+, and Twitter etc.

If you would like to know more about letting SL-Inspiration create an advertising video for you , you can contact us here, and we will be in touch as soon as possible. Come to us first for your video adverts before our ideas are imitated.

A Note To Blog Owners 

If you are interested in monetising your blog by placing a video advert on your website, then get in touch and we'll do our best to match you with suitable clients.
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Monday, 13 February 2017

Second Life Time And Grid Status Widget

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If you run a Second Life themed blog it seems reasonable to add a few things that visitors will find useful and to enhance the SL identity of your content. One such element you can now add to the sidebar is our Second Life time and grid status widget. Visitors will instantly be able to see the inworld time as well as any maintenance work etc Linden Labs may be carrying out, giving them another reason to keep returning to your blog.

Also, if visitors click on the status headline the latest grid report will open in a new window, which means they won't be taken away from your content. If you scroll down this page a little you can see how the widget appears here.

How To Add The Grid Status Widget

1/ Adding the widget to Blogger is very easy, (if you have a Wordpress blog, simply follow the process for adding an iframe to the homepage). First select all of the code below by dragging your mouse over it, right clicking and selecting Copy.

 2/ Now open your blog dashboard and select the Layout option to the right of the page.

3/ The layout page will now open. In the Sidebar section click on Add A Gadget, and a window similar to below will appear. Select the HTML/Javascript option.

4/ A new window will open. Paste the code from above into the space provided and give the widget a title also in the space provided. Now hit Save.

Your new widget will now appear in your sidebar for you and your visitors to enjoy. The code includes a small credit which must be kept in place, but that is the only requirement for using this widget. We hope it helps to give your blog a little extra Second Life feel and helps to make it stand out.
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Thursday, 22 December 2016

How To Create A Falling Snow Effect With Gimp

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At this time of year there are a lot of winter themed sims in Second Life, many with their own falling snow effects. However, there are still plenty with just snow covered ground. If you're a keen Second Life photographer and want to add your own falling snow to the scenes you capture, then follow this quick and simple Gimp tutorial to find out how.

1/ Start up Gimp and open the image you want to use. The image used here is 1024 X 790px and this influenced some of the numbers used in some of the settings, so bear this in mind and be prepared to be flexible when applying this effect.

2/ Create a transparent layer on top of the image layer and make sure its the active layer. Select the Rectangle Select Tool highlighted in the image above. Hold down the left mouse button and drag out a square in the transparent layer.

 3/ Towards the bottom of the Toolbox there is an option to size the square you just created, highlighted in the image above. Resize the square to 256 X 256px.

 4/ Now using the Bucket fill Tool fill the square with black.

 5/ Now select Filters > Noise > HSV Noise, and a window similar to the above will appear. Use the sliders to get the settings something like the above, then hit OK.

6/ From the Select menu click None, then in the Layers menu click Autocrop Layer. Again under the Layers menu select Scale Layer and a window similar to the above should open. Scale the black square up to the size of the image layer. Here I just used 1024px for both the width and height which works fine. After entering the scale of the layer hit Scale. You will probably now need to use the Move Tool from the Toolbox to align the scaled layer with the image layer.

7/ Now we want to give the snow a sense of falling, so select Filters > Blur > Motion Blur and choose settings similar to the above, although you may need to change them to suit your own image. When you're done hit OK.

8/ From the top of the  Layers Panel select Addition from the Mode drop down menu, which will clear the black from the snow layer, and your snow effect should look something like the above.

9/ We now want to give the falling snow some depth, so create another transparent layer and use the Rectangle Select Tool again to create another square. This time size it to 128 X 128px.  Now repeat steps 3 and 4 using the new layer.

10/ Select Filters > Noise > HSV Noise again, and add settings similar to those in the above image, although adapt them to suit your own image.

11/ Hit Select > None, then Layers > Autocrop Layer and then scale the new snow layer to the size of the image layer. Now add some motion blur to the layer, tweaking the settings so they're not exactly the same as the original ones used earlier.

12/ Align the new layer with the image layer, then select Addition again from the Mode drop down menu at the top of the Layers Panel.

12/ So that all of the snow isn't falling in exactly the same way you can rotate the second snow layer a little. From the Toolbox panel, select the Rotate Tool and a window similar to the above will open. This shows the settings used for the image here, but you may want to tweak them to suit your own image. When you're ready hit Rotate and you're done.

You've now completed this quick and easy way of adding a snow effect to your Second Life image, and no doubt you have quickly realised its easy to adapt the settings to get the effect you want for a particular image. Have fun with this and enjoy creating your wintery scenes.

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